Devlog 1
It’s been a productive week! I spent some time roughing out one of the main map areas — a shipping yard with stacked containers, roll-up doors, and a lot of open sightlines. The goal right now is to establish layout flow, player movement space, and line-of-sight balance before dressing it with props and lighting.
Alongside the environment work, a few key gameplay systems are now implemented:
Sprint System — fully functional with adjustable stamina drain and recovery rates.
Health System — supports damage and regen logic, with room for expansion into status effects later.
Stamina System — ties directly into sprinting and other player actions for a more tactical feel.
These core systems are forming the backbone for player movement and survivability. Next steps will include adding the revive mechanic and starting to prototype killer abilities.